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Carving Out The Framework

I’ve been doing a lot of programming lately on what I hope to a completed game one day. I will not go into any details of the game at first but I will give some programming insight through my perils of putting this project together and hopefully you’ll figure out exactly what the game will be about. My reason for this is that I do not want to say anything now and have it set in stone. I’m, in a way, winging this project as the ideas come to me therefore it will change often until I’m fully satisfied.

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XNA 3.1 Released…

This is a bit late of news but XNA 3.1 has been released with a few updates that seem to be highly requested updates.

Avatar Support: Render and animate Avatars to use in your game to represent gamers and other characters within your game. XBox LIVE Party Support: Enabling gamers to communicate, even when [...]

XNA Game Studio 3.0 is released!

Bit of late news for anyone who deals with XNA but I got behind while working on the site so here it is anyways. Microsoft’s XNA Game Studio 3.0 is finally released. Some of the highlights of this release are:

Support for Visual Studio 2009 family of products Microsoft Zune support Enhancements to the [...]