I’ve been working, somewhat slowly, on building the framework as mentioned in an earlier post. I started work on building the units and the player unit. Not much for show at the moment but I do have enemy units going towards the player’s base, or “castle”, and after 10 hits it is destroyed. Later [...]
I’ve been doing a lot of programming lately on what I hope to a completed game one day. I will not go into any details of the game at first but I will give some programming insight through my perils of putting this project together and hopefully you’ll figure out exactly what the game will be about. My reason for this is that I do not want to say anything now and have it set in stone. I’m, in a way, winging this project as the ideas come to me therefore it will change often until I’m fully satisfied.
Continue reading Carving Out The Framework
Well, after doing much searching around online and a lot of thinking on how to approach the idea of 3D destructible terrain. I finally did it and it was MUCH MUCH easier than I had originally thought. The idea is so simple, all that is needed are 2 height maps and then perform a linear interpolation between the two maps. The 2nd height map can then be painted with the explosions which would form the holes in the overall terrain.
Continue reading Morphing Terrain!